Virtual reality is something new, immersible, and exciting for the industry. While it has had its growing pains initially, gamers have been cautious but accepting towards this new medium. It’s one of those things where one needs to experience VR in order to fully adopt it. The state of the industry was in need of something a little different, something to get people excited for gaming again. With the release of Oculus, Vive, and PlayStation VR headsets, we’ve seen people accept and adopt to a new level of gameplay experiences. That’s why we’re excited to jump on board and try our hand at developing for VR.
Our first VR project, code-named Project Double-Time, is an arcade racing game in which gamers experience the world of high speed street luge through the eyes of a rider. By utilizing either motion controllers, a gamepad, or a keyboard, players accelerate or decelerate and lean left or right to strafe and avoid obstacles such as oncoming vehicles, environmental hazards, and traps set by other racers.
We understand that VR is new and a lot of gamers have yet to experience VR. Furthermore, we understand how VR can cause gamers to feel a little queasy after experiencing it. That’s why we’ve taken special care in adopting settings that can be adjusted to reduce the risk of motion sickness. For example, we’ve added the ability to lock your headset in the X, Y, and Z axes. Headset sensitivity can also be fine-tuned, as well as adjusting the field of view, toggling motion blur, or even adding a simple dot in the center of the view to focus on. Our goal is to make our games as comfortable as possible.
Currently, the project is in early-prototype, where we are working on the basic mechanics for luge movement, acceleration, deceleration, and basic collision. We have a lot of work ahead of us as well as a lot to learn about best practices for VR. We hope you are excited as we are with a new VR game and can’t wait to show you more in the near future!